Functions

C++ Function Pointers

Function Pointers

C++ function pointers reference functions for callbacks.

Introduction to Function Pointers

In C++, a function pointer is a type of pointer that points to the address of a function. This allows you to store the address of a function in a variable and use it later in your program. Function pointers are particularly useful for implementing callbacks, allowing functions to be passed as arguments to other functions.

Syntax of Function Pointers

The syntax for declaring a function pointer in C++ involves specifying the return type, followed by a pointer symbol *, and then the name of the pointer enclosed in parentheses. After that, you list the parameter types in parentheses:

return_type (*pointer_name)(parameter_types);

Basic Example of Function Pointers

Here is a simple example demonstrating how to declare and use a function pointer:

#include <iostream>

// Function to be pointed to
void greet() {
    std::cout << "Hello, World!" << std::endl;
}

int main() {
    // Declare a function pointer and initialize it with the address of 'greet'
    void (*greetPtr)() = greet;
    
    // Call the function using the pointer
    greetPtr();
    return 0;
}

Function Pointers with Parameters

Function pointers can also point to functions that take parameters. Here's how to declare and use a function pointer for a function that takes parameters:

#include <iostream>

// Function that takes two integers and returns their sum
int add(int a, int b) {
    return a + b;
}

int main() {
    // Declare a function pointer for a function that takes two integers and returns an integer
    int (*operationPtr)(int, int) = add;
    
    // Use the function pointer to call the 'add' function
    int result = operationPtr(5, 3);
    std::cout << "The sum is " << result << std::endl;
    return 0;
}

Using Function Pointers for Callbacks

Function pointers are often used for callbacks, especially in situations where you need to execute a function in response to an event. For instance, you might use a function pointer to handle events in a graphical user interface (GUI). Here's a simple example illustrating the use of function pointers for callbacks:

#include <iostream>

// Callback function
void onEvent() {
    std::cout << "Event triggered!" << std::endl;
}

// Function that accepts a function pointer as a callback
void triggerEvent(void (*callback)()) {
    // Simulating an event
    std::cout << "Event occurring..." << std::endl;
    // Invoke the callback function
    callback();
}

int main() {
    // Pass the 'onEvent' function as a callback to 'triggerEvent'
    triggerEvent(onEvent);
    return 0;
}

Conclusion

Function pointers in C++ provide a powerful mechanism to reference and call functions dynamically. They are essential for implementing callbacks and can be used to write more flexible and reusable code. In the next topic, we'll explore how classes in C++ can further enhance your programming capabilities.

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